I often wonder how this principle applies to a software team. Imagine that you are adding a feature that requires you to add some methods to an existing class that is already pretty big. The simplest thing to do is to just add the methods and move on. It's a tempting choice because it provides immediate results to you, and the costs won't be borne until a later date. At that time they'll be shared across the whole team and not borne by you alone. It takes a disciplined programmer to take the additional steps to pull out the methods into a new class in hopes of reducing future team maintenance.
How do we solve this dilemma? In the case of the pasture, the economist would say to give a private pasture to each herder that he alone is responsible for. Can this same solution be applied to our software teams?
I think a certain sense of code ownership is beneficial. This allows a developer to specialize in a certain part of the system. She will be more likely to keep the code clean if she knows she'll be working in it again in the future. She'll be familiar with the code whenever a feature needs to be added there. The problem with this, though, is that developers typically have big egos. If you are given "ownership" over a section of code, you will be less open to other developers making improvements to your algorithms or design. It discourages team collaboration and dissemination of knowledge.
At the other extreme, you may get exposure to more parts of the system, but you would likely not have any personal investment in any specific section of the code.
I think the solution is some combination of the two. When working on a particular feature or bug fix, focus your efforts on getting to know that area of code. Focus your clean up efforts in that area, knowing that you (or a team member) are likely to encounter the code again in the future. When you are finished, you can move on to another section of code and repeat the process. Over time, each member of the team will ideally have some sense of ownership in each module of the system.
Here are some practices that I think provide the appropriate balance of ownership:
Ideally, teams should consist of 3-4 developers working on a particular, well-defined feature. This means that each developer has a significant investment in the feature, sharing at least a quarter of the responsibility for the quality of the code. Because the team is often working in the same section of code for the duration of the feature, there is a greater incentive to keep the code clean.
Code reviews, whether done continually through pairing or just before check-in, serve as an extra opportunity to consider the impact of your changes on the code base, including how it will affect future maintenance by the team as a whole.
Ownership of Bugs
Where reasonable, any bugs that come up during development ought to be addressed by the individual that caused them. Attitude is important here. This is not merely an exercise of pointing blame and public humiliation. Rather, that developer is often more familiar with the section of code. This also helps developers to have ownership of the quality of the code that they produce.
The key here is that successful systems are written by developers who take personal responsibility for their code, yet at the same time realize they are part of a team. With the understanding that everyone likes to work in a clean code base, the team, and each individual, must commit to practices that produce quality, maintainable code.